Real-Time Medieval Mercenary Leader Fan Art

Hello All!
It has been one Hell of a journey working on this Real-Time Game Ready piece while Taking the Character Creation For Games Bootcamp from Vertex School. I learn a lot from the amazing @Ackeem Durrant. The Hi poly Character was sculpted in Zbrush. I retopoed and UV using Maya. The textures were Baked in Substance painter and rendered using Marmoset toolbag 4. The Medieval Mercenary Leader Concept was done by the amazing DokGo TAK. https://www.artstation.com/artwork/8wdLx6

Weapon and Outfit Details Close-ups

Weapon and Outfit Details Close-ups

Render Pass Close up

Render Pass Close up

UV and Texturing

UV and Texturing

High poly model in Zbrush Armor Details and Clothes were Textured using  Substance Painter

High poly model in Zbrush Armor Details and Clothes were Textured using Substance Painter

High poly model in Zbrush. Face details were projected with zWrap and Substance Painter

High poly model in Zbrush. Face details were projected with zWrap and Substance Painter