Hello All!
It has been one Hell of a journey working on this Real-Time Game Ready piece while Taking the Character Creation For Games Bootcamp from Vertex School. I learn a lot from the amazing @Ackeem Durrant. The Hi poly Character was sculpted in Zbrush. I retopoed and UV using Maya. The textures were Baked in Substance painter and rendered using Marmoset toolbag 4. The Medieval Mercenary Leader Concept was done by the amazing DokGo TAK. https://www.artstation.com/artwork/8wdLx6