The Witch of the Goldenwood

Hello All! Here is My Latest Real-Time Game Ready piece of the Witch from the GoldenWoods. The Hi poly Character was sculpted in Zbrush and I created the dress with Marvelous Designer. I retopoed and UV using Maya. The textures were Baked in Substance Painter and rendered using Marmoset Toolbag 4. Shout-out to the talented Victoria Avdentova for the concept

https://www.artstation.com/artwork/Xge3xn

 Outfit Details Close-ups

Outfit Details Close-ups

Outfit embroidery Detail Close-ups

Outfit embroidery Detail Close-ups

Weapon and Outfit Details Close-ups

Weapon and Outfit Details Close-ups

Render Pass Close up

Render Pass Close up

UV and Texturing for the witch

UV and Texturing for the witch

High poly model sculpted in Zbrush. Clothes Details were Textured using Substance Painter

High poly model sculpted in Zbrush. Clothes Details were Textured using Substance Painter

High poly model in Zbrush. Face details were projected with zWrap and Substance Painter

High poly model in Zbrush. Face details were projected with zWrap and Substance Painter

Render Pass Close up for imp.

Render Pass Close up for imp.

UV and Texturing for the Imp

UV and Texturing for the Imp